As the name suggest, this scrimmage has a purpose of teaching how to get quick. This scrimmage is intended to accelerate the pace of a typical scrimmage and put weight on the pitcher to toss strikes and the hitter to swing. The equipment we use for the full count or 2-1 scrimmage is a Diversion gear.
The game works on a team effort where you divide the group into 2 teams. Choose a 3-2 or 2-1 number to begin every hitter. This will rely upon age and how far you are into the game. Other than the number being assigned, you will play a typical scrimmage.
This scrimmage compels the pitcher to attempt and toss a first pitch strike. There is no space for blunder particularly with more established players that begin off 3-2. This bore additionally helps players go up to the plate with the mentality that they will need to swing the bat.
Scrimmages are a great way to make kids learn the tactics of the game. They allow the kids to try in new concepts and techniques without any tensions of losing as the scrimmages are not part of the standings of the team. they try harder in these games as this lets them to learn during the practices and get better with practice.
When you were instructing children to hit in that day’s practice, or do postponed takes or hit to right handle, you can implement that in the scrimmage so the children can promptly apply what they realized before to amusement like circumstances. For instance, on the off chance that I showed pitchers how to do pickoffs prior practically speaking, I would naturally give the baserunner a free base if the pitcher did not endeavor a pickoff inside the initial three pitches to the player.